Image Credit: Arun Munoz

Squishy Taylor and the Shrub That Went

The Inhabitors

Plants are disappearing and Squishy Taylor, 11-year-old ninja-spy and super-sleuth, is hot on the trail of suspicious-person-with-enormous-basket. But without her all-important twin bonus sisters Jessie and Vee as backup, Squishy is going to need your assistance to help her unravel the mystery of the missing shrubs. Follow the clues, solve the puzzles and embark on a quest through the Gardens.


The Inhabitors invent playful quests for people of all ages to experience and explore together, commissioning and collaborating with a broad range of creators to turn the ordinary into the extraordinary and the everyday into the astonishing. They enable audiences to become their own courageous adventurer as they journey into surprising, thrilling new worlds.

The Inhabitors first work, In A Deep Dark Forest, was an adventure game for children and families set in a magical pop-up forest and played in the dark. Created by Roslyn Oades and Collaborators, the project was nominated for a Helpmann Award for Best Children’s Presentation in 2017 following seasons at Arts Centre Melbourne, Dream Big Festival in Adelaide and Riverside Theatres in Parramatta.

The Inhabitors are currently adapting Ailsa Wild’s Squishy Taylor book series into a brand new adventure, Squishy Taylor and the Shrub That Went, with the support of Royal Botanic Gardens Victoria.

Squishy Taylor and the Shrub That Went is created by Brienna Macnish and Simon Bedford with Michele Lee, Clare McCracken and Ailsa Wild. Developed with the assistance of Royal Botanic Gardens Victoria, the Seaborn, Broughton & Walford Foundation and the Australian Government through the Australia Council, its arts funding and advisory body.